It’s October, which means it’s the right season for falling leaves, pumpkin spice-flavored everything, and more teenage angst courtesy of Arcadia Bay. Yes, it’s time for another look at the prequel series Life is Strange: Before the Storm, as provided by Deck Nine and Square Enix.
With the release of Episode Two, Brave New World, we pick up on the second day of the series. With Chloe facing expulsion from Blackwell Academy and David moving into the Price household, she turns to Rachel Amber for salvation. Rachel offers Chloe hope, while their mutual friend Frank offers Chloe a glimpse into the side of the Bay’s skeevy underbelly. The story culminates in three key confrontations: a run-in with a drug dealer, a performance of The Tempest, and a chance to uncover the truth behind Rachel’s father’s actions in the park.
One of the better parts about Brave New World is how much opportunity Chloe has to cut loose. She’s done wasting time on anyone else, and so she’s free to rebel against anyone and everyone, all thanks to Rachel’s inspiration (as beautifully illustrated by the opening title sequence). At the same time, Rachel shows that she’s developing more of a trickster side, using her acting skills both onstage and off to her advantange, and to constantly keep Chloe on her toes.
As much as I love this series, I found that this episode in particular seemed a bit unorganized. It had a great beginning during the scenes at Blackwell, as Chloe’s “safe” future at school unravels. But from there, the story meanders between time with Rachel, time in the junkyard, a job with Frank, a play, and (spoilers) one very awkward dinner party near the end. By comparison, the time we spent playing in Episode One had a lot more focus thanks to the common thread of Chloe trying to bond with Rachel Amber and sort out her feelings about said girl. I feel like there was a pacing issue in the new episode. While I love that so much was packed in, I also kept wondering after a certain point when the game was actually going to just end and roll credits.
I’ll also admit that, compared to when the game was in the hands of Dontnod Entertainment, the new graphics are amazing under Deck Nine’s prowess. Of course, I’m not the only one who’s also had a little difficulty trying to run the game in a single smooth sequence. It’s been all too likely for someone like me, even with up-to-date graphical drivers, to face frequent crashes and reboots within an hour or two of solid gameplay. I know there were plenty of glitches and bugs in the original Life is Strange series, but it seems unusual for the new game to come with such a common design issue while running, even on newer systems and hardware.
Overall, I’m glad that I got to experience another visit to Arcadia Bay and to the twisted lives of Chloe and Rachel. While this was a crazy collection of stories compared to the first episode, Brave New World still delivered plenty of meaningful interactions and a few solid surprises for our teenage adventurers. And it’s a very clever bit of foreshadowing that there’s still a wildfire burning in the background of every scene, still scattering ashes and misery even in the happiest moments of the game.
Bibliography: Life is Strange: Before the Storm, Episode 2: Brave New World.Developed by Deck Nine. Published by Square Enix. Directed by Webb Pickersgill and Chris Floyd. Produced by David Lawrence Hein and Zoe Brown. Designed by William Beacham. Programmed by Danielle Cheah. Art by Andrew Weatherl. Written by Zak Garriss and Ashly Burch (consultant). Unity (engine). Microsoft Windows; Xbox One; PlayStation 4. Original release date: October 19, 2017.