As I’ve mentioned before, I’m a huge fan of the show Adventure Time. Besides being a hilarious series with some good worldbuilding and adventuring thrown into the mix, it’s also very well animated, earning a fan base almost as widespread as the latest generation of My Little Pony did.
Ever looking for more ways to get immersed in the show (and having failed to make the Cartoon Network panel at WonderCon, grrr), I decided to try one of the video game spin-offs. I settled on a recent release, which is said to be simple to play: Adventure Time: Finn and Jake’s Epic Quest.
In both its story and its gameplay, the concept is simple. Play as Finn or Jake (with the ability to switch characters) and travel through Ooo, fighting monsters and collecting video game artifacts. If you can collect enough artifacts, you’ll be able to rescue your friend BMO from a mysterious foe.
On the one hand, the gameplay is the key selling point. It’s a side-scrolling 3-D animated beat ’em up game, where you spend each level punching or hacking enemies to death, collecting coins and other artifacts, and leveling up with experience points and weapon upgrades. It’s designed to be lighthearted and easygoing, accessible to all ages.
On the other hand, that same style of gameplay can become a bit monotonous. You don’t progress straight from Level 1 to Level 2. It’s more like you start at Level 1.1, then reach the portal at the end to jump to Level 1.2, and after five more of those sub-levels, then you’ll reach Level 2.
I will say that this gameplay also irked me because each map has no borders. And I don’t mean no borders like an open sandbox game. I mean, if you’re fighting an enemy and you get too close to the edge of a map, you’ll more than likely end up being knocked off the map and down to the previous level, where you’ll have to find another portal to get back to where you were.
It certainly doesn’t help that the controls (both on the keyboard and the controller) lag a bit, so you’ll be mashing those buttons in an effort to get Finn to spin around, only for him to lose his balance, plummet back to Level 1.2, and then have to walk your way back to the monster you were just battling. Needless to say, this can be excruciating, especially when your enemies can dodge your attacks faster than you can sometimes dodge theirs.
But that’s not to say I hated playing this game. It helps that I’m a fan of the show, since every NPC is a reference to some episode, both major and minor. You go to Finn’s idol Billy to level up and get weapon upgrades, you collect spell pages to store in the Enchiridion, and the game maps are indicative of some familiar location in the land of Ooo. It’s enjoyable to explore the world through the eyes of Finn and Jake, but I imagine it’s less of a treat for more dedicated gamers who don’t watch the show.
At the end of the day, Finn and Jake’s Epic Quest is a delight for Adventure Time fans, a colorful ride, and a decent beat ’em up game. It’s not perfect, but it’s a handy way to kill off an hour or two.
Adventure Time: Finn and Jake’s Epic Quest is available for purchase and download on Steam.
Bibliography:Adventure Time: Finn and Jake’s Epic Quest. Developed by NGD Studios. Published by Cartoon Network Games. Original release date: April 11, 2014.
I’ve been focused on this image for a while now. Picture, if you will, a young man or woman, full of life and cheer and optimism. Now imagine that person’s essence being ripped out from their mortal shell. Imagine the memory of their former selves being twisted into a nightmarish ghost, a terrible wraith to suit someone else’s mad dreams. And though their former self may rear their pitiful little head from time to time, they must sink back into the abyss, unable to scream while their cold twisted persona carries on with cruel and thoughtless deeds…
No, this isn’t the premise of a serial killer film. It’s actually a plot twist that I’ve come to recognize in a few different stories. We learn that an iconic character (usually a villain) was once a sweet and kinder person. It’s a lot like the famous twist behind Darth Vader being Anakin Skywalker, but instead of becoming evil, they were forced into it. Innocence was corrupted, memories were buried, and they do cruel things to the heroes of their stories because that’s all they know.
I want to investigate this archetype a little further, so I’ll get into three particular characters who exemplify this path, while giving a comparison between all three.
As a warning, the following contains spoilers for Red Vs. Blue, Portal 2, and Adventure Time.
Case No. 1: Tex (Red vs. Blue)
In the ongoing webseries Red Vs. Blue, a pair of teams in SPARTAN armor bicker, avoid work, and get thrown into the middle of several sinister conspiracies and military plots. For the first 10 seasons of the show, all these plots center on the elite military force known as Project Freelancer, best exemplified by the badass female fighter known as Agent Texas—or simply “Tex.”
After Season 6, we learn more about the origins of two main characters, Church and Tex. While Church was based on an AI copied from the mind of the Director, Tex was based off the Director’s memory of the woman he loved most—Allison—whom he lost to the war. The memory of her death resulted in the creation of Tex, who has tried to save Church (or “The Alpha”) over and over again. But as characters like Church and Wash point out, Tex’s chief attribute is failure because that’s what the Director remembers most about Allison: how she failed to come home.
When we first meet Tex in RvB, we’re presented with the deadliest warrior in the show, an unstoppable Valkyrie with a gun in each hand. But as the show’s mythology unfolds, what we learn is that the legend falls apart, revealing a vengeful ghost that is really just the Director’s own tortured memory, stuck on a constant loop. Only when confronted by his legacy does the Director’s self-torture finally cease—and when it does, so does Tex. The virtual ghost that haunted both his thoughts and the Reds and the Blues is finally laid to rest.
Case No. 2: GLaDOS (Portal)
GLaDOS (voiced by Ellen McLain) makes for an excellent and memorable video game villain. She never misses an opportunity to taunt the player, she has surprising control over the Enrichment Center and all its defenses (from automatic turrets to death traps), and she has proven that killing off scores of human beings has been very easy for her in the past. But in Portal 2, we get a glimpse at another side of her and who she used to be.
Exploring the ruins of Old Aperture Science, we learn about the mad company founder Cave Johnson, whose massive ego and terrible ideas were barely kept in check with the help of his eager, long-suffering assistant Caroline (also voiced by Ellen McLain). It’s never explained how or when it happened, but because of Cave’s dying wishes, Caroline ended up becoming the human mind uploaded into the mainframe that would become GLaDOS. And as GLaDOS herself admits, Caroline is the often-ignored (and once-deleted) voice of conscience deep inside her circuitry.
Much like how Tex was born from the Director’s inability to escape his own memories and guilt, GLaDOS was born out of the madness that permeated Aperture Science. While Caroline was devoted to science and keeping her boss sane, GLaDOS was devoted to testing and actively flooded the Enrichment Center with neurotoxin. Some fans have interpreted that GLaDOS’s own rage is actually a displacement of the shock and anger felt by Caroline at her forced conversion from woman into machine. She faithfully carries on the legacy of Cave Johnson, but without any of Caroline’s empathy. She runs Aperture Science alone, trapped inside a facility of her own design, burnt free of compassion and using what precious humanity she has left to mock and break her few remaining test subjects.
Case No. 3: The Ice King (Adventure Time)
On the surface, Adventure Time is a kid’s show about heroes fighting monsters in the colorful, mythical land of Ooo. But once you dig beneath the surface, you learn about the Mushroom War, the Lich, and all the horrors that preceded this happy-go-lucky world in the present day.
By that same token, the Ice King is just as complex. He starts off as a recurring villain who’s obsessed with kidnapping princesses and making Princess Bubblegum in particular his bride. But over the course of their adventures, Finn and Jake eventually see Ice King as less of a threat and more of a pathetic old man trying to cope with his lonely existence.
Then comes the episode “Holly Jolly Secrets.” We see a glimpse into the past: that the Ice King was once a man named Simon Petrikov. After finding the Ice Crown, he drove away his fiancee Betty and survived the aftermath of the Mushroom War. Despite making friends with a young Marceline, the Crown has warped his body and his mind, keeping him alive and powerful at the cost of his sanity. Only briefly does he begin to show signs of being Simon. Otherwise, the Ice King is too far gone to even realize he was ever anyone else, lost in his own fantasy world.
What really gets me about this character isn’t just the sense of how The Dark Side Will Make You Forget. It’s also a look into dementia and Alzheimer’s, and the toll they take on both the victims and their loved ones. Watching Marceline (both young and old) trying to reason with Simon’s fractured mind is heartbreaking, especially when he never means her any harm despite his madness. The recent episode entitled “Betty” has raised some interesting possibilities about the Ice King’s future development, but for now, he remains—just like Tex and GLaDOS—a prisoner inside his own mind, his memories warped by the passage of time and the temptation of power.
If there’s anything to be drawn from these three character studies, I suppose it’s important to look at who they used to be and what they gave up—or were forced to give up. In all three cases, the original good person was twisted into a terrifying new entity based on someone else’s good intentions, whether it’s the Director of Project Freelancer, Aperture Science, or the Ice Crown. It’s not the corruption of a Satanic influence per se. More like Frankenstein’s monster, where basic decency was snuffed out because of a weak or selfish creator.
So, what lesson can we take away from these broken and twisted minds? We have a responsibility to one another, a duty to consider our choices and how they affect others. And we have a responsibility to what we create, whether for good or evil.
If you have your own thoughts or opinions about this phenomenon, or want to add another character to the mix, feel free to share in the comments below.
Cartoons seem to be making a nice resurgence lately thanks to the Hub and Cartoon Network. We all know about the insane cross-gender appeal of My Little Pony: Friendship is Magic, and now we have another strong contender: Adventure Time.
So here are my top five reasons for why I love this show, and why I think you should, too.
5. The Animation
What’s Great About It: There is so much color in this show (which makes sense, considering it’s a cartoon). But beyond that, there’s detail that can show up in unexpected places. Hellish landscapes like the Flame Kingdom and the Nightosphere. The character designs of Ricardio and the Lich. And of course, every major fight scene and action sequence (about once per episode, it being an action-adventure series). The animation is why Lady Rainicorn (pictured above) is so fascinating to me, and why I try to absorb every frame for something little detail or Easter Egg left by the creators.
Best Examples: “Return to the Nightosphere,” “Mortal Folly,” “Mortal Recoil”
4. The Comedy
What’s Great About It: This show has some of the usual staples like toilet humor and bad puns, but then it can get… surreal. Like, Ice King breaking the fourth wall and waxing philosophical about TV (“So clever, watching us from a one-sided mirror…”). And like other good shows, it has material that only adults watching would pick up on, which kids won’t get until later. Those kind of jokes are good because they let us enjoy them as kids and then appreciate the show even more years after the fact.
Best Examples: “The Other Tarts,” “Fionna and Cake,” “Princess Cookie”
3. The Drama
What’s Great About It: But as much as you’ll laugh, Adventure Time will make you cry. Delving into the Ice King’s backstory, Marceline’s tortured relationship with her dad, Finn’s unrequited love for Princess Bubblegum, and anything to do with the Lich and the Mushroom War. It’s clear that the creators behind the show have built up quite a mythology, and little by little, they’re letting us see how deep and broken their world and its people are.
Best Examples: “Holly Jolly Secrets,” “You Made Me!”, “I Remember You”
2. The Music
What’s Great About It: Much like the revival of My Little Pony, Adventure Time has quite a few catchy songs in it, but frankly, I prefer the latter’s music to the former. That’s mostly due to storyboard artist and music composer Rebecca Sugar. Between the voice actors for Marceline (Olivia Olson) and Finn (Jeremy Shada), the cast has some great vocals for whatever song they need, giving a lot of soul to an already deep show.
Best Examples: “What Was Missing,” “Dream of Love,” “I Remember You”
1. The Cast
What’s Great About It: Finn’s usually a dumb hero, but he also has some good ideas. Jake’s a magical dog adventurer, but he also has a sensitive side. Princess Bubblegum is an attractive princess-scientist, but she also has dubious moral principles and can be pretty heartless toward Finn. The point is that there are so many characters, often good for jokes, fight scenes, and dramatic moments, but so many of them have these layers that’ll surprise you every time. That’s what keeps this adventure show from being superficial. It’s just plain super.
Best Example: Honestly, just watch the show all the way through. Storylines and character arcs come together season after season like colors blending into a rainbow.
New episodes of Adventure Time air on Monday nights on Cartoon Network.
Bibliography:Adventure Time. Created by Pendleton Ward. Written by Pendleton Ward, Patrick McHale, Adam Muto, Tim McKeon, Merriwether Williams, Steve Little, Thurop Van Orman, Kent Osborne, and Mark Banker. Directed by Larry Leichliter. Produced by Pendleton Ward, Eric Homan, Derek Drymon, and Fred Seibert. Frederator Studios; Cartoon Network. April 5, 2010 – present.