As I mentioned before in my post about the emotional content in media, Life is Strange is one of those franchises that gets me on a deep and tragic level, because it’s “not mindless tragedy, but a cathartic experience.” For all its nostalgia filter on the Nineties and early 2000s, and for its themes on childhood friendship and romance, there’s a dark side to life in the small town of Arcadia Bay that leaves so many players torn up by the end, no matter what our choices were.
By that same token, the prequel Life is Strange: Before the Storm is just as heartwrenching, but with no option to rewind time and try again. Every choice, every scar, every loss or victory—it’s all final.
In the final act, Episode 3: Hell is Empty, we see Chloe and Rachel still reeling from the revelation about Sera Gearhardt and her true relationship with Rachel’s father. Meanwhile, Chloe is trying to patch things up at home with David and clean out her debts with Frank Bowers, who’s in his own kind of trouble with Damon Merrick, the top drug dealer in Arcadia Bay. Everything hinges on Rachel’s safety, a possible showdown with Sera and Damon, and getting the whole truth out of James Amber.
Compared to the ups-and-downs from Life is Strange‘s Season 1 finale, Hell is Empty has a far less drastic and more soft-spoken delivery. Its plot doesn’t hinge on murderers abducting girls and town-ending storms, but there are plenty of psychopaths to go around, from Damon the drug dealer to Eliot the obsessive classmate. Instead of a traditional adventure of kicking down doors and taking names, Chloe and Rachel’s journey here comes in the form of confronting father figures and making a new path for themselves. They’re tired of the lies, tired of the conspiracies, and tired of settling down and pretending nothing’s wrong.
Chloe’s personal journey here is one of the better parts of the episode. She’s caring toward Rachel in the wake of her trauma, she has a chance to reconcile (for the moment) with Joyce and David, and she begins to define her “brand.” Namely, putting together her iconic truck, outfits, and blue hair dye. Chloe becomes a more serious punk in this episode, as opposed to the wannabe trailing after Rachel from Episode 1. Even her ghostly interactions with William Price are more confrontational than before, as she comes to terms more and more with his loss.
As for the climax, the story and gameplay is a touch… well, anticlimactic. Even when compared to Max’s dream sequence and final choice in Polarized. Here, Chloe is involved in the big shutdown of the conspiracy behind Rachel’s parentage, but she’s nowhere as active as other side characters turn out to be. Her role is more akin to that of a herald, bringing news between characters and either revealing a painful truth to Rachel or learning to lie to her. But then again, “Everybody Lies,” as Chloe has tagged on various walls in Life is Strange.
And then there’s the post-credits scene. Ooh, boy. That is a dark place for the game to end on. Even though it’s a tie-in for what happens in the first Life is Strange series, it’s still a punch to the player’s gut, and a bit cheap at that. We could’ve had a more tender moment of Chloe mourning Rachel after she goes missing, or perhaps a sense of what happens with Rachel’s parents. But instead, we get this. This sharp reminder of how nothing or no one ever stays safe for long.
In some ways, Before the Storm has been a good prequel to the shifting tides in Arcadia Bay, as best expressed in Rachel’s backstory and Chloe’s transformation into a dropout and rebel. It’s the same drop in innocence and safety that Max Caulfield goes through, but it’s more focused and fleshed-out on two characters rather than on one character trying to balance friendships with solving mysteries and handling time travel. While there are one or two potholes in the road, overall the spirit of the game is a worthy add-on to the series, and it leaves me somewhat optimistic for where things will go in the continuing saga set in Arcadia Bay.
Bibliography: Life is Strange: Before the Storm, Episode 3: Hell is Empty. Developed by Deck Nine. Published by Square Enix. Directed by Webb Pickersgill and Chris Floyd. Produced by David Lawrence Hein and Zoe Brown. Designed by William Beacham. Programmed by Danielle Cheah. Art by Andrew Weatherl. Written by Zak Garriss and Ashly Burch (consultant). Unity (engine). Microsoft Windows; Xbox One; PlayStation 4. Original release date: December 20, 2017.